![]() Fishing encounters, gift Pokémon (including from Pokémon Stadium), stationary Pokémon (such as Snorlax and Mewtwo), and in-game trades can have any set of IVs, so they always have the same 1/8192 chance of having a Shiny IV combination. This is the same probability of a wild Pokémon being Shiny in Generation III, IV, and V.ĭue to correlations between pseudorandom numbers in the Generation I games, Pokémon encountered in those games in tall grass, in caves, or by surfing on water cannot have a set of IVs that would allow them to be Shiny in Generation II. Since there are 8 possible sets of IVs for Shiny Pokémon of the 65,536 distinct sets of IVs, there is a 1/8192 chance of a Pokémon being Shiny when its IVs are selected at random. Normally, when the player encounters a Pokémon in the wild or receives a Pokémon as a gift in Generation II, all possible sets of IVs have an equal probability. Its Defense, Speed, and Special IVs are all 10.In Generation II, whether or not a Pokémon is Shiny is determined by its IVs.Ī Pokémon is Shiny if and only if both of the following conditions are met Starter Pokémon and others with a gender ratio of seven males to one female suffer the most, with the maximum physical Attack IV for a female Pokémon of those species being 1.įor two Cyndaquil obtained from Professor Elm: For species that are exclusively one gender or have no gender, the calculation based on the Attack IV is ignored.ĭue to this calculation, it is impossible to obtain a female Pokémon with high physical Attack, unless the Pokémon is a member of an all-female species like Jynx or Chansey. A Pokémon is female if its physical Attack IV is less than or equal to its species' gender ratio, otherwise it is male. In Generation II, a Pokémon's gender is determined based solely on its physical Attack IV when compared to a gender ratio. H P = ⌊ ( ( B a s e + D V ) × 2 + ⌊ ⌈ S T A T E X P ⌉ 4 ⌋ ) × L e v e l 100 ⌋ + L e v e l + 10 In Generation I and II, a Pokémon's stats are determined according to the following formulas. From Generation III onward, all of these except the type and power of Hidden Power are determined by other variables, such as the Pokémon's personality value. In Generation II, several things aside from stats are also based on stats IVs. In Generation II, due to the Special stat being split into Special Attack and Special Defense, the Special IV is used for both Special Attack and Special Defense. As such, a Pokémon with an odd-number Attack IV has 8 added to its HP IV, an odd-number Defense IV has 4 added, an odd-number Speed IV has 2 added, and an odd-number Special IV has 1 added. The HP IV is calculated by taking the least significant bit (the final binary digit) of the Attack, Defense, Speed, and Special IVs, then creating a binary string by placing them in that order. Each of these is used to determine their associated stat, with the HP IV determined from the IVs stored for the other four. In Generation I and II, only four IVs are stored for each individual Pokémon: Attack, Defense, Speed, and Special. Shigeru Ohmori has stated that the reason EVs and IVs are hidden is because he prefers to think of Pokémon as "real, living creatures". In the games, the term potential is often used to allude to IVs, such as by the stats judge. when it is encountered in the wild or given to the player by an NPC), and cannot be changed (although Hyper Training causes stats to become values corresponding the maximum IVs). A Pokémon's IVs are fixed when it is generated by the game (i.e. In the context of Generations I and II, which have a different IV system, IVs are also referred to as determinant values (DVs).Įach of the six stats has an IV associated with it, with that IV coming into calculation alongside the Pokémon's base stats, Nature, and EVs to determine the actual stat number. They are instrumental in determining the stats of a Pokémon, being responsible for the large variation in stats among untrained Pokémon of the same species. Individual strengths (Japanese: 生まれつきの強さ innate strengths), abbreviated IVs from its more commonly known fan term, individual values (Japanese: 個体値 individual values), are the Pokémon equivalent of genes. Reason: Missing Chinese and Korean name and when IVs are determined for eggs and roaming Pokemon Please feel free to edit this article to add missing information and complete it. ![]() For the fourth generation of Pokémon games, see Generation IV. Pokémon Brilliant Diamond and Shining Pearl. ![]()
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